What I lacked was the ability to put down a burden, once I'd shouldered it. It still is an issue, and probably always will be. Much as I did with my job, I overfocused to the point of being not only unwilling, but unable to step back. The job destroyed my mind. The MUSH came close to shredding my spirit.
Yes, this new site is number four. It started on a private box, then moved to the same server that was hosting Mountain Cauldron (a now defunct WoD game that I played on). The game nearly died there as collateral damage in the flameout with Gaelyne Travail's player... whom Susie's middle name was chosen for. From there, it went to Nekodojo, thanks to the much loved Londoplayer and SO. And there she sat for a long while... and now has moved to MUSHPark.
I... I don't know that there was ever a 'golden time' (the classic 'In those days spirits were brave, the stakes were high, men were real men, women were real women and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.') ... the game always seemed to walk a knife edge, no matter who was in charge. But I have memories of wonderful roleplay that go back to the first week I spent on the game... and they run well into the 'season four' stuff. By the time we'd hit S3, the only two players that had been there longer were the then Delenn (as luck would have it, the comment below yours), and Caitlin. By the time we'd gotten to S4, I was starting to feel like a museum display...
Feature Characters. A nightmare from the very beginning, they were. There were something like six different Vir's, five G'Kar's (counting both my stints as one), and at least twelve Garibaldi's. *sighs* It was so much trouble keeping Corwin assigned that he was sent off out of the MUSH's timeline.
So why am I -still- having problems accepting this?
Re: There is a hole in your mind...
Date: 2004-08-19 01:28 am (UTC)What I lacked was the ability to put down a burden, once I'd shouldered it. It still is an issue, and probably always will be. Much as I did with my job, I overfocused to the point of being not only unwilling, but unable to step back. The job destroyed my mind. The MUSH came close to shredding my spirit.
Yes, this new site is number four. It started on a private box, then moved to the same server that was hosting Mountain Cauldron (a now defunct WoD game that I played on). The game nearly died there as collateral damage in the flameout with Gaelyne Travail's player... whom Susie's middle name was chosen for. From there, it went to Nekodojo, thanks to the much loved Londoplayer and SO. And there she sat for a long while... and now has moved to MUSHPark.
I... I don't know that there was ever a 'golden time' (the classic 'In those days spirits were brave, the stakes were high, men were real men, women were real women and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.') ... the game always seemed to walk a knife edge, no matter who was in charge. But I have memories of wonderful roleplay that go back to the first week I spent on the game... and they run well into the 'season four' stuff. By the time we'd hit S3, the only two players that had been there longer were the then Delenn (as luck would have it, the comment below yours), and Caitlin. By the time we'd gotten to S4, I was starting to feel like a museum display...
Feature Characters. A nightmare from the very beginning, they were. There were something like six different Vir's, five G'Kar's (counting both my stints as one), and at least twelve Garibaldi's. *sighs* It was so much trouble keeping Corwin assigned that he was sent off out of the MUSH's timeline.
So why am I -still- having problems accepting this?