cabbitzilla: (Default)
cabbitzilla ([personal profile] cabbitzilla) wrote2006-10-25 05:48 pm

Rising Force Online - Initial Impressions

Well, obviously the box was interesting enough that it caught my eye, though it is NOT what I'd thought I was buying - I thought I was getting a predominantly SciFi oriented game; what I got was a fantasy game in a scifi setting. We weren't off to the best of starts.

Initial perusing of the manual clued me in on the theme stuff, but by then it was already 'mine' and was too late. Still, it looked interesting enough to install and poke at, and was free for 30 days. What the hell, right? Gut impression from the manual? Final Fantasy and Warcraft did the horizontal mambo, and this game was the bastard child from the union.

The installer worked without a hitch, and I dutifully moseyed over to the website to create an account. Groovy. Then I fired it up, figuring it'd need to patch briefly before it was ready to rock and roll. *snort* Briefly turned into just under 90 minutes, folks, and left the cabbit ready to throttle someone. You see, when it first starts to do the patch, it TELLS you it's going to take a while, and recommends you go download the full version as it will be faster. Trouble is, it doesn't tell you WHERE you can get that download, and the only link I could find on the CCR site wanted me to pay 2.5x what I'd already shelled out for the priviledge. Not gonna happen. Just do the patch, dammit.

Right. So an hour and a half later, I -finally- get a chance to log in. A quick scan of the chargen section told me my gut impression was close, but just a little off... this game is actually the bastard child of Final Fantasy and Guild Wars. *snicker* And my little Spiritualist is running about in a green skirt with white petticoats, and thigh high stockings. Little bimbo, she is. Those of you familiar with the starting outfit for the Elementalists in Guild Wars will already have an idea what I ended up with. Finally I get to -play-. Visually, it's beautiful. It's a bit more cartoony than GW, but that's not a problem. The scenery and character work is gorgeous. The problems arise when you look beyond that.

The tutorial is glitchy, buggy, and downright busted in spots, and actually totally locked up at one point. The interface and movement controls are awkward and clunky as hell. The actual combat (such that I've seen) puts it back into the 'beautiful' realm, but even trying to find your way out of the Bellato starting building is a frigging nightmare.

My biggest problem is that the game seems built around PvP as the base concept, rather than PvE. Had the box given me ANY inkling of that, it would've stayed on the shelf. It can be played as PvE, and that's how I'm intending to poke around, but it's looking very much like 60% of the game is going to be outside my realm of play.

*sigh* 'm not very happy with it, to be honest. I'm going to be as fair as I can and poke around seriously, but I'm ... not thrilled. It's beautiful, but I didn't buy a piece of artwork for my wall.... I bought a damned computer game.

And now I'll shut up and let you good folk go back to things that're actually important.

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